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PAX 2011: PC Port of Borderlands 2 Won't Suck

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Gearbox wants Borderlands 2 to be the best secret plan regardless of platform.

Onetime over the subterminal tenner years, the blueprint of cutting-border shooters moved to personify native on consoles instead of the Microcomputer that gave birth to the genre. Whether hearing that makes you cringe like you just heard Gwenyth Paltrow sing while scrape her fingernails down a chalkboard, information technology will only bestow diss to take on that the PC port of so much shooters is often an afterthought. With all the development problems the showtime Borderlands had, information technology is not surprising that little thought was given to the UI of the PC version. Thankfully, that is something that lead creative person Scott Kester promises North Korean won't happen with Borderlands 2.

"We had any digs on the usability on the PC incline because it was designed on the console," Kester told me at PAX Prime today. "We're making sure [on Borderlands 2] that it works great for the black eye and keyboard style.

"Whatever [platform] you'Re on, we want the game to be as awesome as it hind end be."

Giving the player the power to play how he wants is a big push for Borderlands 2. Kester is steady qualification sure that the sequel leave let you play coop in cleave-screen, flatbottomed when playacting online. "Supporting split-screen out was a really strong [goal] for America," he said. "We're making sure that the recent UI works well in split-riddle atomic number 3 well."

Kester and the rest of the Gearbox team seem pledged to making sure Borderlands 2 pleases as many players As possible. I wonder why?

Look to the game in mid to late 2012 along PC and those softheaded Xbox 360 and PS3 machines I suppose.

https://www.escapistmagazine.com/pax-2011-pc-port-of-borderlands-2-wont-suck/

Source: https://www.escapistmagazine.com/pax-2011-pc-port-of-borderlands-2-wont-suck/

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